MJ Studio
Unity
Gaming engineering is a sort of art. I didn't well in art.
Since 2019 - 01
Contribution 100%
The initial plan was like this. It was a game in which two players each had 3 robots, 2 of which were artificially intelligent, and 1 of which they moved directly to collect minerals in the center. It was a turn-based guessing game where you win if you have more minerals, and the game ends if you kill a robot suspected of being a player rather than an AI. I learned Blender myself and modeled UFOs, minerals, and robots and created animations. I was making it halfway through, but I had to stop making it because I had school assignments coming up. This was the project I put the most effort into among the projects I made with Unity. I wanted to create it myself through 3D modeling rather than using an asset. I studied blender hard back then, but I forgot everything.
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Since 2018 - 12
Contribution 100%
This is a project I gave as a final assignment when I was taking a basic machine learning class at school. I was bored, so I added a socket server using NodeJS and a game using Unity to TensorFlow. I also used OpenCV, but I can't remember where I used it. The grade is, of course, A+.
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Since 2018 - 12
Contribution 100%
While taking an introductory electrical and computer course at school, I heard about the Fourier transform and suddenly got the idea of what it would be like to use voice volume as an input element in a game. When you speak your voice, the megaphone-shaped gauge on the left goes up and you can use a skill or attack. I stopped making it because it was a hassle.
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Since 2018 - 02
Contribution 100%
This is a network Pikachu volleyball game created using Unity and Photon Socket. It was released on the Play Store and the number of downloads exceeded nearly 7,000, but it is currently taken down due to copyright issues. I remember there were a lot of negative comments because I was really bad at making it. I remember a lot of memories.
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